Archive for June, 2007
Why HD
One of the most important questions that seems to be overshadowed by the media hype surrounding HD formats such as Blu-ray and HD-DVD:
Will it help me enjoy my movie more?
Certainly, throw away your VCRs and buy yourselves DVD players. Apart from the fact you can’t get movies on VHS anymore, DVDs are more reliable, there’s less ‘annoying’ hiss from the audio and there’s none of the annoying snow on the screen. And you won’t ever get tape stretching or unthreading itself inside your machine.
DVD doesn’t have these problems. And DVD players are dirt cheap. What problems does DVD have that require us buying Blu-ray? A slightly lower screen resolution? Is there anything in a movie frame that I could see in 720 or 1080 lines that I couldn’t see in 576, that will help me enjoy the movie more?
1 comment 22 June, 2007
Second Life
Disadvantages to Second Life as a universal communication medium.
- High cost barrier to entry
Second Life requires expensive computer hardware, including a fast, modern computer and expensive video card not found in typical workstation or laptop computers. It also requires fast broadband internet access, which is not available to many users. These are barriers of entry to those who cannot afford a modern computer and extra hardware for gaming. See System Requirements. - High resource use
As a communication medium, Second Life has high bandwidth, storage and computer power requirements in order to facilitate a 3D world with complicated colours, textures, sounds and avatars (virtual clothing and appearance for users) which aren’t necessary for a communication medium. As a result, the interface loads and runs slowly and requires more resources when compared to other communication mediums such as email, IRC and instant messaging. - Central commercial control of virtual world
Even though the Second Life client is an open source application, in order to interact in the virtual world known as Second Life one must still connect to a server owned and controlled by the company Linden Research, Inc. It is this company that has access to and the ability to record all interactions happening within the Second Life world, and the existence and integrity of the world is owned by this company. By contrast, communication mediums such as email are based on open standards and do not rely on communication with any one commercially owned server in order to function. - Cost of owning real estate
Leasing land on Second Life costs real money, and the market for such land is fully controlled by the Second Life publishers. Thus any organisation wishing to establish a permanent presence in the Second Life must pay whatever fees the publishers wish to charge. There is no competition because it is wholly controlled by one company. - Unfamiliar interface
While many people are familiar with 3D worlds through playing computer games, to most people a 3D computer-game-style world is entirely unfamiliar. The generation-Y stereotype portrays young people as all being more comfortable in 3D virtual worlds than any other medium. Indeed, media coverage of MMORPGs such as World of Warcraft and EverQuest seem to support this stereotype. However, is this nearly as ubiquitous a medium among young people as the stereotype implies?
For those few people who are fortunate enough to have a gaming-spec computer at home and occasionally play MMO (massively multiplayer online) games, Second Life will seem boring, slow and clunky by contrast. Second Life is not as slick as what online gamers have come to expect.
Add comment 6 June, 2007
Xenu
Criticism of the Church of Scientology often includes details of the Xenu story. The Church has tried to keep Xenu confidential and critics say that revealing the story is in the public interest, given the high prices charged for OT III, part of Scientology’s secret “Advanced Technology” doctrines taught only to members who have already contributed large amounts of money to the organization.
http://en.wikipedia.org/wiki/Xenu [6 Jun 2007]
Add comment 6 June, 2007